![]() This gives the game its strange feel of being both extremely limited (at any location you can just do a few things) and extremely expansive (from each planet, you can jump to every single planet you have discovered, and you keep discovering more). Even the "examine" verb has been disabled. In order to make this size manageable, the planets are implemented very lightly: there's just a few things you can interact with, and those interactions are mostly restricted to "talk", "take", "buy", and "sell". ![]() The game's main selling point is the sheer size of the galaxy: by the end of the game, I had visited no fewer than 44 planets, and I think I may have missed out on a few, since I didn't seem to have the necessary objects to complete absolutely every side quest. FTL: AE (1.5.In Superluminal Vagrant Twin, you explore the galaxy as you attempt to collect enough cash to rescue your twin.If you're looking to get a hang of how the program works, README_developers contains a section which roughly outlines the repo's structure and purpose behind all of the packages in the source code folder. The compiled program can be found on this repository's Releases page. Automatic generation of accurate floor image directly from ship layout data.Live loading of mod files, allowing you to use content from the mod in the editor directly.Visual editing of game files, using the same abstractions the player sees in-game, making it easy to use.Related thread on the FTL forums can be found here. ![]() It is a complete rewrite of, and successor to, the original Superluminal editor. The editor provides a layer of abstraction over the game's files, visually representing the data in the same form as in the game, making the task of creating a functional ship much easier and less daunting. Superluminal2 is a ship editor for the game FTL: Faster Than Light. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |